1/13/2024 0 Comments Prison architect binprison files begin with a header of basic information. User:jasondew started a Ruby gem to parse savegame files here: įormat Header.User:amdavies is in the process of making a PHP parser that is currently used as part of a Map Viewer script, viewable at.prison file sharing service which will generate pseudo-screenshots. User:Lukegb has written a quick Python parser, which can be found at - please make pull requests and contribute! He's hoping to make a. The next Id.u to be used is stored as ObjectId.next. Id.i is unique to that object type while Id.u is unique to the whole game. $HOME/.steam/steam/userdata/some-id/some-id/remote/saves/ General concepts Įach object is given an Id.i and an Id.u, which are two separate identifier numbers. If Steam cloud save is used (simply toggle the checkbox on the save screen in order to enable/disable this feature), the savegame might be stored in a different local location (besides the cloud).Į.g. ~/Library/Application Support/Prison Architect/saves/ %localappdata%\Introversion\Prison Architect\saves\Ĭ:\users\your-username\appdata\local\introversion\prison architect\saves\Ĭ:\documents and settings\your-username\local settings\application data\introversion\prison architect\saves\ Alternatively, save files can be found in the following locations, depending on the operating system being run and the version of the game installed (e.g. Save files can be found from the main menu in Prison Architect by selecting the "Open Save Folder" option.
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